Create Your Own Marching Shows

WalkingLunchbox

XP / Rank3027 · Lead (1)
LocationColorado
InstrumentPercussion
About
Shows (13)
Patches (8)
Membership  Premium  
Joined05.04.2016
Last Visit12.16.2017
Profile Views41
Shows18
Likes62
Design Rating73  ?
Shows Judged286
Comments3
Design Posts0
I'm always open to criticism for my shows

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Avid DCI and WGI follower (favorite corps is Cavaliers)

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Here are some things I look for when judging:

- A theme that is made present in the show, either with design (uniforms, flags, props, etc) or drill (like if a show about the ocean has a set that looks like a boat, or a show about space has a set that looks like a star). If you don't have a premium membership, and are unable to customize flags and have props and stuff, I won't hold that against you.

- Transitions between sets having a good, consistent flow, which means not randomly slowing down or speeding up. It also means marchers not going back and fourth unnecessarily.

- A REALLY big thing to watch out for are marchers colliding into each other. I know how repetitive it is, but 90% of the time, collisions could be easily avoided by adding an extra set in between and having marchers go around each other. It's really hard to explain how to prevent collisions without going off on a tangent, but there are videos and shows explaining how. If I see a collision in a show, that tells me that the show wasn't checked properly, or was lazily put together. I only excuse collisions if the group is called the Phantom Regiment (just kidding)

- Make sure that all sections are moving at the same time, not only some sections are moving, and others are standing still. Exceptions are when there's an impact set, or the section is actually doing something when it's halting.

- Integrate as much as possible, especially if you got a premium membership. Use tools to your advantage, add props, customize, include animations. All of those will tell me that you put effort into designing the show. If you don't have a membership, just try your best. I don't deduct points if you don't have much to work with.

- Include impact sets. They'll be more effective if they fit the theme, I didn't see them coming and they pop out at me.

- Be somewhat realistic. Don't have props move by themselves, don't squish marchers so close together, etc.

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My apologies if I came across as a snob if you were reading my judging stuff. Please note that I am just one person and my ideas are not the end-all be-all. Other people look for other things while judging a show. Don't be intimidated if you're new to this website and came across my profile. I've only been on MML for a year (and it's probably not my place to write an essay-long bio about judging :p). My first show SUUUUUCKED and I'm still nowhere near the best on this website.

Thank you :)
Title   Published Likes
Chill P Nov '17 1
Man-Made P Nov '17 5
Polar Opposites P Nov '17 13
Forge P Oct '17 6
Flash P Oct '17 5
Ending P Oct '17 3
Samaurai and The Maiden P Jun '17 0
StarRise P Jun '17 2
Eruption P Apr '17 3
Organic and Angular P Mar '17 4
Desert Water P Mar '17 12
Scorched Earth   Jan '17 7
Hollow Star   Jun '16 1

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Blast Off! by zip222
Tick... Tock... by knah14
A Night in Paris by enarteaga1
experiment by matthewsears
Flow Sketching by J Doerr
The Blizzard's End by cbeard
Canvas by Oinky dokee
Ichor by ryzemusic
Circular Motion by oveRMarcher
intagr8 by zip222
Together by CarterBranch
The pastures by jjjohnnny
trik_0_trit by zip222
Kinetic Noise by ksuwildcats7
Enchanted Dreams by Jeffrey Koehn
Temples by QHackworth
Prequel To The Geo World by tengu
What's up doc? by Johan D
PHONEoholics be like by zj91
Static by loganrf14
Member 2016
Member 2017
Judged 100 Shows
Design Rating: 70
Design Rating: 60
Design Rating: 50
High Score: 8
High Score: 7